September 11, 2026Maker

The Games And Books I Built This Year

A personal roundup of what I made this year. Two free browser games, Orchard Deck and World 11, plus an ongoing dark fantasy series, Investigating the Wicked, with a comic adaptation. One place to find all of it.
Maker
Orchard Deck
World 11
Investigating the Wicked
Indie Games
The Games And Books I Built This Year
I make things on the side, after the day job, in the hours that are left. This year that turned into two free browser games and an ongoing dark fantasy series with a comic, and I wanted to put all of it in one place. Not as a sales pitch, more as a map. If you have liked one thing I made, there is a decent chance the rest is for you too. So here is the honest tour of what I built, and where to find each piece of it. Orchard Deck started as a small game about apples and quietly grew into a much bigger one. It is a free cozy card collector. You spin a slot machine to win chibi apple cards, plant them in an orchard that earns coins on a real clock even while you are away, donate matching sets to a museum for permanent boosts, and breed two cards into a child rarer than either parent to chase the ones you are missing. There is a separate lab for crafting, 84 cards to gather, a three-act story campaign underneath it all, little arcade minigames, daily quests, and achievements if you like a list to clear. The whole design goal was a game that respects your evening. Nothing pushes you, no timers shout, and there is nothing to buy. You spin a little, plant a little, complete a set, and look up to find an hour gone in the nicest way. It runs right in your browser, free, with no install and no purchases of any kind. Play Orchard Deck here. If you want a slower start, there is a beginner guide to your first orchard. World 11 is the opposite mood, and it is the one I made for football fans. It is a World Cup draft roguelike built on a daydream every fan has had, stitching the best players from different eras into one impossible team. You spin a random nation and year, draft one real player per position from that era's squad, and build chemistry by stacking picks that share a nation or a decade. Then you send your cross-era eleven through a fourteen-match gauntlet and try to win the cup unbeaten. You draft, and the matches are simulated, so the game is in the choices you make before kickoff. The squads are real and span decades of football history, so no two runs land the same. It is free and instant in the browser, nothing to install and nothing to buy. Play World 11 here, and if you want to draft smarter there is a full drafting guide. The writing side of my year is Investigating the Wicked, my dark fantasy mystery series. It follows Kavel, a veteran monster hunter and one of the last of a dying order, as he works cases across a cold, dangerous world. Each book chains together cases that slowly reveal a long conspiracy, and underneath it all sits the question I most wanted to write, what happens to a man raised on the rule that the wicked is the wicked as that certainty wears thin. There are five books published so far, with more on the way, and the series is best read in order. There is also a comic adaptation for readers who want the world in art. The books are on Kindle and free to read with Kindle Unlimited. If you are new, start with the spoiler-free starting guide. When you are ready, begin Book One on Amazon, and the comic is here. People sometimes ask why a person making cozy card games is also writing grim monster-hunting fantasy. The honest answer is that they come from the same place. Both are about building a world someone can step into and lose an hour in. One world is warm and forgiving, the other is cold and costly, and I happen to want to make both. The games are the side of me that wants to give someone a calm or competitive evening with no strings. The books are the side that wants to ask a hard question and follow it all the way down. Putting them next to each other like this, on one page, is the truest picture of what a year of building after work actually looks like for me. If any of this sounds like your thing, here is the short directory. Both games live at the games hub, free and in the browser, Orchard Deck for cozy and World 11 for competitive. Every book and format lives at books.kevingabeci.com, with Investigating the Wicked Book One on Amazon and its comic adaptation alongside it. Each game page has a feedback button, and I do read what comes through. A real amount of what is in both games today started as a player saying it would be better if. So play something, read something, and if you have an idea, send it over. The next thing I build is usually shaped by the people who tried the last one.

Frequently asked questions

Are the games free?

Yes. Both Orchard Deck and World 11 are completely free and run right in your browser, with no install, no account, and nothing to buy. You open a link and you are playing inside a minute.

Where can I find everything in one place?

The games live at games.kevingabeci.com and the books live at books.kevingabeci.com. Between those two hubs you can reach every game and every book mentioned here.

Do I need to read the books in order?

Yes. Investigating the Wicked is best read in order, starting with Book One. There is a spoiler-free starting guide on the blog if you want a gentle on-ramp before you buy.

Is Investigating the Wicked in Kindle Unlimited?

Yes. The series is available to buy on Kindle and free to read with Kindle Unlimited, so you can start it at no extra cost if you subscribe.
The Games And Books I Built This Year | Kevin Gabeci